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authorMateja <mail@matejamaric.com>2021-09-01 22:21:02 +0200
committerMateja <mail@matejamaric.com>2021-09-01 22:21:02 +0200
commit906a8cc102b36c4934e76e48e683d4abc84b1aba (patch)
treeae442c0337d04c9b30ab8eb00c19aaf25ca342cf
parentdd6ee1d51a21fcd40af984a02339470067f9fc1d (diff)
downloadcv-906a8cc102b36c4934e76e48e683d4abc84b1aba.tar.gz
cv-906a8cc102b36c4934e76e48e683d4abc84b1aba.zip
Remove 3D render from selected projects.
-rw-r--r--cv.tex12
1 files changed, 0 insertions, 12 deletions
diff --git a/cv.tex b/cv.tex
index 36bbcb3..c550eb7 100644
--- a/cv.tex
+++ b/cv.tex
@@ -102,18 +102,6 @@
\item I have a blog post about it: \url{https://matejamaric.com/blog/git-server/}
\end{itemize}
-\divider
-
-\cvsubsection{Graphics Programming}
-
-\cvproject{3D Software Render}{}{erender}
-
-\begin{itemize}
-\item Barycentric 3D render that I made back when I was interested in computer graphics.
-\item Written entirely from scratch in C++ using SFML library for screen buffer, making it cross-platform.
-\item Implements OBJ loader, Z-buffering, translation, transformation, rotation and projection matrix.
-\end{itemize}
-
\cvsection{Technologies}