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<title>erender/src, branch v0.6</title>
<subtitle>Inspired by thebennybox's 3D Software Rendering series but made using C++ and SFML. It also implements the barycentric rendering technique instead of the scanline technique.</subtitle>
<id>https://git.matejamaric.com/erender/atom?h=v0.6</id>
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<updated>2021-02-19T16:28:33Z</updated>
<entry>
<title>Moved texture loading to `Bitmap` class.</title>
<updated>2021-02-19T16:28:33Z</updated>
<author>
<name>Mateja</name>
<email>mail@matejamaric.com</email>
</author>
<published>2021-02-19T16:28:33Z</published>
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</content>
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<entry>
<title>Add load model check. Don't render if model and/or texture is not</title>
<updated>2021-02-19T14:10:53Z</updated>
<author>
<name>Mateja</name>
<email>mail@matejamaric.com</email>
</author>
<published>2021-02-19T14:10:53Z</published>
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loaded.
</content>
</entry>
<entry>
<title>Add texure loading check and loading time. Add ObjModel loadingTime.</title>
<updated>2021-02-19T13:56:08Z</updated>
<author>
<name>Mateja</name>
<email>mail@matejamaric.com</email>
</author>
<published>2021-02-19T13:56:08Z</published>
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</content>
</entry>
<entry>
<title>Improve variable names.</title>
<updated>2021-02-19T13:09:35Z</updated>
<author>
<name>Mateja</name>
<email>mail@matejamaric.com</email>
</author>
<published>2021-02-19T13:09:35Z</published>
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</content>
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<entry>
<title>Reorganize entire project.</title>
<updated>2020-12-26T23:09:34Z</updated>
<author>
<name>Mateja</name>
<email>mail@matejamaric.com</email>
</author>
<published>2020-12-26T23:09:34Z</published>
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