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#include "Bitmap.h"
Bitmap::Bitmap(int width_, int height_) {
width = width_;
height = height_;
pixels = new unsigned char[width * height * 4];
}
Bitmap::~Bitmap() {
delete[] pixels;
}
void Bitmap::fill(int r, int g, int b) {
for (int i = 0; i < width * height * 4; i+=4)
{
pixels[i + 0] = r;
pixels[i + 1] = g;
pixels[i + 2] = b;
pixels[i + 3] = 255;
}
}
void Bitmap::setPixel(int x, int y, int r, int g, int b) {
int hlp = ((y * width) + x) * 4;
if (!(hlp < 0 || hlp >(width * height * 4) - 3)) {
pixels[hlp + 0] = r;
pixels[hlp + 1] = g;
pixels[hlp + 2] = b;
pixels[hlp + 3] = 255;
}
else {
std::cout << "Position of pixel:\t" << hlp << "\tX: " << x << "\tY: "<< y << "\n";
}
}
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