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author | Mateja <mail@matejamaric.com> | 2020-12-27 00:09:34 +0100 |
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committer | Mateja <mail@matejamaric.com> | 2020-12-27 00:09:34 +0100 |
commit | 0a2da4f82435a49212e276d9d603e84ac298246d (patch) | |
tree | 1fea3b94712df18d1229f4f3492b540c90f6f302 /README.md | |
parent | a84debff887c3e3d930665db140b7a287d3879d4 (diff) | |
download | erender-0a2da4f82435a49212e276d9d603e84ac298246d.tar.gz erender-0a2da4f82435a49212e276d9d603e84ac298246d.zip |
Reorganize entire project.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 10 |
1 files changed, 4 insertions, 6 deletions
@@ -1,6 +1,4 @@ -## Current issues -* Z-Buffer doesn't work (probably for some stupid reason, but it gives me a serious headache) -![alt text](https://github.com/MatejaMaric/erender/blob/master/shots/1.png "Shot 1") -![alt text](https://github.com/MatejaMaric/erender/blob/master/shots/2.png "Shot 2") -![alt text](https://github.com/MatejaMaric/erender/blob/master/shots/3.png "Shot 3") -![alt text](https://github.com/MatejaMaric/erender/blob/master/shots/4.png "Shot 4") +Inspired by [thebennybox's 3D Software Rendering](https://www.youtube.com/playlist?list=PLEETnX-uPtBUbVOok816vTl1K9vV1GgH5) series but made using C++ and [SFML](https://www.sfml-dev.org/). +It also implements the barycentric rendering technique instead of the scanline technique. + +To compile this program you need to install `libsfml-dev` package and run `make`. |