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-rw-r--r--source/Vector4f.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/source/Vector4f.cpp b/source/Vector4f.cpp
deleted file mode 100644
index 506dc22..0000000
--- a/source/Vector4f.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-#include "Vector4f.h"
-
-Vector4f::Vector4f() {}
-
-Vector4f::Vector4f(float x_, float y_, float z_, float w_)
-{
- x = x_;
- y = y_;
- z = z_;
- w = w_;
-}
-
-float Vector4f::dotProduct(const Vector4f& a)
-{
- return ((x * a.x) + (y * a.y) + (z * a.z));
-}
-
-Vector4f Vector4f::crossProduct(const Vector4f& a)
-{
- return Vector4f((y * a.z - z * a.y), (z * a.x - x * a.z), (x * a.y - y * a.x), (w * a.w));
-}
-
-Vector4f Vector4f::multiplyMatrix(const Matrix4f& a)
-{
- float x1, y1, z1, w1;
- x1 = ((x * a.m[0][0]) + (y * a.m[0][1]) + (z * a.m[0][2]) + (w * a.m[0][3]));
- y1 = ((x * a.m[1][0]) + (y * a.m[1][1]) + (z * a.m[1][2]) + (w * a.m[1][3]));
- z1 = ((x * a.m[2][0]) + (y * a.m[2][1]) + (z * a.m[2][2]) + (w * a.m[2][3]));
- w1 = ((x * a.m[3][0]) + (y * a.m[3][1]) + (z * a.m[3][2]) + (w * a.m[3][3]));
- return Vector4f(x1, y1, z1, w1);
-}
-