#include "Bitmap.h" Bitmap::Bitmap(int width_, int height_) { width = width_; height = height_; pixels = new unsigned char[width * height * 4]; } Bitmap::~Bitmap() { delete[] pixels; } void Bitmap::fill(int r, int g, int b) { for (int i = 0; i < width * height * 4; i+=4) { pixels[i + 0] = r; pixels[i + 1] = g; pixels[i + 2] = b; pixels[i + 3] = 255; } } void Bitmap::setPixel(int x, int y, int r, int g, int b) { int hlp = ((y * width) + x) * 4; if (!(hlp < 0 || hlp >(width * height * 4) - 3)) { pixels[hlp + 0] = r; pixels[hlp + 1] = g; pixels[hlp + 2] = b; pixels[hlp + 3] = 255; } else { std::cout << "Position of pixel:\t" << hlp << "\tX: " << x << "\tY: "<< y << "\n"; } }