#include"Vertice.h" #include"Bitmap.h" #include<vector> #include<string> #include<sstream> #include<fstream> #include<exception> #include<chrono> struct Triangle { int p[3][3]; }; struct Texture_Coordinates { float u, v; }; class ObjModel { public: std::vector<Vertice> vertices; std::vector<Texture_Coordinates> uvcoo; std::vector<Vector4f> normals; std::vector<Triangle> faces; bool isLoaded; std::chrono::duration<double> loadingTime; ObjModel(); ObjModel(std::string fileName); ObjModel(const ObjModel& a); ObjModel multiplyMatrix(Matrix4f& a); void divideW(); void screenspace(int width, int height); };