#include"ObjModel.h" class Render : public Bitmap { private: float edgeFun(const Vertice& A, const Vertice& B, const Vertice& P); public: float* zBuffer; Render(int width_, int height_); void drawTriangle(Vertice t1, Vertice t2, Vertice t3, Bitmap& texture); void renderModel(ObjModel& model, Bitmap& texture); void resetZBuf(); };