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-rw-r--r--source/Vector4f.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/source/Vector4f.cpp b/source/Vector4f.cpp
new file mode 100644
index 0000000..506dc22
--- /dev/null
+++ b/source/Vector4f.cpp
@@ -0,0 +1,32 @@
+#include "Vector4f.h"
+
+Vector4f::Vector4f() {}
+
+Vector4f::Vector4f(float x_, float y_, float z_, float w_)
+{
+ x = x_;
+ y = y_;
+ z = z_;
+ w = w_;
+}
+
+float Vector4f::dotProduct(const Vector4f& a)
+{
+ return ((x * a.x) + (y * a.y) + (z * a.z));
+}
+
+Vector4f Vector4f::crossProduct(const Vector4f& a)
+{
+ return Vector4f((y * a.z - z * a.y), (z * a.x - x * a.z), (x * a.y - y * a.x), (w * a.w));
+}
+
+Vector4f Vector4f::multiplyMatrix(const Matrix4f& a)
+{
+ float x1, y1, z1, w1;
+ x1 = ((x * a.m[0][0]) + (y * a.m[0][1]) + (z * a.m[0][2]) + (w * a.m[0][3]));
+ y1 = ((x * a.m[1][0]) + (y * a.m[1][1]) + (z * a.m[1][2]) + (w * a.m[1][3]));
+ z1 = ((x * a.m[2][0]) + (y * a.m[2][1]) + (z * a.m[2][2]) + (w * a.m[2][3]));
+ w1 = ((x * a.m[3][0]) + (y * a.m[3][1]) + (z * a.m[3][2]) + (w * a.m[3][3]));
+ return Vector4f(x1, y1, z1, w1);
+}
+