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-rw-r--r--src/main.cpp73
1 files changed, 40 insertions, 33 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 11e199d..ca4ff1b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -57,39 +57,46 @@ int main()
std::cerr << "Couldn't load and/or find texture!\n";
}
- std::cout << "Model loading time: " << model.loadingTime.count() << "s\n";
- std::cout << "Vertices count: " << model.vertices.size() << "\nNumber of normals: " << model.normals.size() << "\nUV count: " << model.uvcoo.size() << "\n";
- std::cout << "Number of faces: " << model.faces.size() << "\n";
-
- while (window.isOpen())
- {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed)
- window.close();
-
- time = clock.getElapsedTime();
-
- Vertice a1, b1, c1, d1, e1, f1;
-
- Matrix4f move = Matrix4f::move(0.0f, -150.0f, 600.0f);
- Matrix4f rotate = Matrix4f::rotate(0.0f, time.asSeconds() * 25.0f, 0.0f);
- Matrix4f scale = Matrix4f::scale(1.0f, 1.0f, 1.0f);
- Matrix4f project = Matrix4f::perspective(1.0f, 10000.0f, fov, width / height);
- Matrix4f end_matrix = project * move * rotate * scale;
-
- ObjModel projectedModel = model.multiplyMatrix(end_matrix);
- projectedModel.divideW();
- projectedModel.screenspace(width, height);
-
-
- render.fill(255, 255, 255);
- render.resetZBuf();
- render.renderModel(projectedModel, *modelTexture);
-
- texture.update((sf::Uint8*)render.pixels);
- window.draw(sprite);
- window.display();
- }
+ if (model.isLoaded) {
+ std::cout << "Model loading time: " << model.loadingTime.count() << "s\n";
+ std::cout << "Vertices count: " << model.vertices.size() << "\nNumber of normals: " << model.normals.size() << "\nUV count: " << model.uvcoo.size() << "\n";
+ std::cout << "Number of faces: " << model.faces.size() << "\n";
+ }
+ else {
+ std::cerr << "Couldn't load and/or find model!\n";
+ }
+
+ if (textureLoaded && model.isLoaded) {
+ while (window.isOpen())
+ {
+ while (window.pollEvent(event))
+ if (event.type == sf::Event::Closed)
+ window.close();
+
+ time = clock.getElapsedTime();
+
+ Vertice a1, b1, c1, d1, e1, f1;
+
+ Matrix4f move = Matrix4f::move(0.0f, -150.0f, 600.0f);
+ Matrix4f rotate = Matrix4f::rotate(0.0f, time.asSeconds() * 25.0f, 0.0f);
+ Matrix4f scale = Matrix4f::scale(1.0f, 1.0f, 1.0f);
+ Matrix4f project = Matrix4f::perspective(1.0f, 10000.0f, fov, width / height);
+ Matrix4f end_matrix = project * move * rotate * scale;
+
+ ObjModel projectedModel = model.multiplyMatrix(end_matrix);
+ projectedModel.divideW();
+ projectedModel.screenspace(width, height);
+
+
+ render.fill(255, 255, 255);
+ render.resetZBuf();
+ render.renderModel(projectedModel, *modelTexture);
+
+ texture.update((sf::Uint8*)render.pixels);
+ window.draw(sprite);
+ window.display();
+ }
+ }
delete modelTexture;